

The Juggernauts win if at least one person can hold out until the time is up otherwise victory is forfeited and the infected win. As usual, the Juggernauts must kill the Infected any slain Juggernaut is transferred to the Infected team. After one kill he loses his Juggernaut suit, but retains the loadout. As before, when the timer is up one player becomes the infected, and gains the Infect loadout: Striker, XM25, Semtex, Tactical Insertion, Sleight of Hand, Quickdraw, Steady Aim, and Dead Man's Hand, while keeping the Juggernaut suit. 44 Magnums with Akimbo, the Scavenger Perk, and nothing else. Notable are listed below in "Death Zones."Īnother Infected variant exclusive to the map Dome has all the players begin as Juggernauts only armed with. This originally also applied to Private Matches, but community outrage led to this being reversed in Private Matches. Any place where the players will be notoriously difficult to knife by normal circumstances is a 'death zone', wherein a player (including the Infected themselves) will automatically die and join the Infected (if not already). However, there is a twist in public Infected.

The round ends when either the last Survivor is killed/infected, or time runs out, and the new round will start pending on a new player to be infected. The name given with the points is "Survivor".

50 points are given to Survivors every time a Survivor is infected.

The Survivors spawn with a random weapon (depending on what the custom settings are) and must survive by killing the Infected and/or hiding. These surviving players must hide from and/or kill the Infected to try and survive until time runs out, each game lasting five minutes. The remaining personnel are the non-infected players, hence the name "Survivors". When the timer runs out, one player is randomly chosen to be the first infected. In the upper left hand corner of the screen, there is a timer that starts with nine seconds counting down until the game begins. The game starts with all players being survivors.
