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Knights of the old republic 2 lightsaber
Knights of the old republic 2 lightsaber











knights of the old republic 2 lightsaber

The third phase of the Force shock ability.What is a double sided lightsaber? The two-winged lightsaber, also known as the saber staff, is a weapon used by Sith assassins and Shadow Jedi. The second phase of the Force shock ability. The first phase of the Force shock ability. While this is a universal skill it is considered more of a dark side power so use it wisely if you're a light-sided character. This allows you to persuade anyone into doing something that may benefit you or someone else e.g., giving you a discount on HK-47 from 4000-2500. This allows you to persuade nearly anyone using the force. This stage only has a chance of working on most characters and won't guarantee success (Main character only skill). This adds a new dialogue option that allows you to persuade people to do as you say using the force. Mastery of Force speed confers the usual double movement speed, +4 Defence and +2 attacks per round.įirst phase of force persuasion. These benefits still cannot be used with armor. With continued training, the benefits of Force Speed are increased, granting double movement speed, +4 Defence and +1 attack per round. This power cannot be used while wearing armor, making Jedi robes a near necessity. The first stage of Force speed, you use the force to speed up your reflexes and movement, gaining double movement speed and +2 Defence.

knights of the old republic 2 lightsaber

Using the force telekinetically, the Jedi can throw his/her lightsaber at an opponent from a distance and guide it back to the hand. Specialised forms of Immunity that specifically protect the user from the effects of Fear, Stun or Paralyse Force powers at Sentinel levels 1, 6 and 12 respectively. Jedi Sentinel Force Immunity: Fear/Stun/Paralysis This power is passive, available at Guardian 1 and is upgraded to Improved at Guardian 6 and Mastered at Guardian 12. When an opponent is at range, the Guardian can jump large distances to close the gap. You can help expand this section by adding some information. Upgrading to Improved or Mastered applies extra bonuses. Grants a bonus to resist attacks, effects and powers, aka 'saving throws'. While every character is able to use two weapons, Two-Weapon Fighting removes the off-hand penalty and allows the character use of staff weapons. Improves attack and defence while wielding a single weapon. Upgrading to Focus or Specialisation applies bonuses to using that type of weapon.

  • 2.2.1 Force Immunity: Fear/Stun/Paralysisĭetermines whether the character is able to wear Light, Medium or Heavy armour.ĭetermines whether a character is allowed to wield a weapon type, either Melee, Blaster, Blaster Rifle, Heavy or Lightsaber.












  • Knights of the old republic 2 lightsaber